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Transcription:
[On heroes:]
[Naming heroes:] Michael Jordan.
Yeah, they're, they're generally an all 'round nice type of person.
[On the hero's journey:] It makes it more fantastical and more interesting to to see someone go through some trial for them to be a hero. So, when we first meet the hero, he's not there yet, he's not become that heroic character that we want him to be.
[On the sidekick:] There's a classic idea of a sidekick where they're, they're a comic relief idea. So, they, the heavy story that the hero's going through is complimented by some of the more, kind of, tom foolery that happens with the sidekicks.
For a hero, that's going to be very helpful, to have someone who has your back all the time.
[On elements of the world:] ...shields and breatsplates...
It seems like a very cool world and there's a lot of English people in there as well which is always fun because I tend to play games that are, that are full of... Americans.
[On sex in the gameworld:] Obviously, as human beings we tend to want to procreate. I think in a game you probably want to do the same thing.
The full program is available at Sci Fi Channel's webplayer here. A seven minute clip with three quotes from Dom is available at GameTrailers.com in high-resolution or low-resolution.